// This file is part of OpenMeca, an easy software to do mechanical simulation.
//
// Author(s)    :  - Damien ANDRE  <openmeca@gmail.com>
//
// Copyright (C) 2012 Damien ANDRE
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.


#include "OpenMeca/Gui/WidgetSystemSettings.hpp"
#include "OpenMeca/Gui/MainWindow.hpp"
#include "OpenMeca/Core/System.hpp"

namespace OpenMeca
{
  namespace Gui
  {

  
    WidgetSystemSettings::WidgetSystemSettings(QWidget* parent)
      :QWidget(parent)
    {
      Core::System::Get().GetSettings().AddWidget(*this);
    }

    
    WidgetSystemSettings::~WidgetSystemSettings()
    {
      if (Core::System::IsDeleted()==false)
	Core::System::Get().GetSettings().RemoveWidget(*this);      
    }

    void
    WidgetSystemSettings::IsEdited(QAction& action)
    {
      Core::System::Get().GetHistoric().SystemEdited();
      MainWindow::Get().AddToHistoric(action);
      MainWindow::Get().GetViewer().updateGL(); 
    }

  }
}
